W.R.A.P.H

ABOUT

I'm passionate about video game programming, transitioning to financial software development. For the past 3 years, I've been immersed in sci-fi culture and games that inspire creativity: Half-Life, the Alien franchise, and Mass Effect. Currently working on game projects with high ambitions and attention to detail. Recently, I've been exploring the world of Cyberpunk 2077 while expanding my technical expertise.

PROJECTS

ART

PROGRAMMING

Robot 3D Model

Vortigaunt

  • 3DS Max
  • ZBrush
  • Photoshop
Manhole 3D Model

Zombie scientist

  • 3DS Max
  • ZBrush
  • Photoshop
Gun 3D Model

Charger

  • 3DS Max
  • ZBrush
  • Photoshop

PROGRAMMING

Game Engine Core

class GameEngine {
        constructor() {
            this.entities = [];
            this.physics = new PhysicsEngine();
        }

        update(deltaTime) {
            this.physics.step(deltaTime);
            this.entities.forEach(e => e.update());
        }
    }

Graphics Pipeline

function createShader(gl, type, source) {
        const shader = gl.createShader(type);
        gl.shaderSource(shader, source);
        gl.compileShader(shader);
        return shader;
    }